D&D: The Intricate Journey of Souls and Spirits After Death
In the realm of Dungeons & Dragons, the fate of souls and spirits after death is a complex journey. They traverse the Astral Plane, drawn towards their aligned plane or chosen deity's domain. This process, however, is not without its intricacies and potential interruptions.
The 'anima', the force that gives life to thinking beings, can be either a soul or a spirit. Humans, dwarves, halflings, gnomes, and half-elves have souls, while other beings with divine worship have spirits. Upon death, these souls and spirits journey through the Astral Plane for days or weeks, their destination clearly marked but not without peril.
Souls serve as the foundation of immortal power in the outer banks, fueling the deities. They can be reincarnated into extraplanar entities, serving the gods or transforming into different forms. Gods themselves are mortal souls that have ascended, occupying the highest rungs of the outer banks' hierarchy.
The journey can be interrupted by powerful spells like 'raise dead' or 'resurrection'. While the former can affect souls still traveling through the Astral Plane, the latter can reach all the way to the outer banks, potentially angering the deities from whom these souls are 'stolen'. This interruption disrupts the fundamental soul cycle, which involves living a mortal life on the Material Plane, then passing to the outer banks for a second life, and either coming to an end or passing on to another form of existence.
The journey of souls and spirits in D&D is a intricate process, filled with potential interruptions and consequences. From the Astral Plane to the outer banks, the fate of these essences is a complex dance of power and divine will.
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